BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
Locked
User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: BallisticPro changelogs.

Post by iRobot » Fri 21 Sep , 2012 9:47 am

>Punching people to heal them.

User avatar
CaptainXavious
V.I.P. Member
Posts: 269
Joined: Tue 07 Jun , 2011 2:49 am
Contact:

Re: BallisticPro changelogs.

Post by CaptainXavious » Fri 21 Sep , 2012 12:13 pm

Pretty sure thats how it works in real life.

User avatar
Calypto
Posts: 1879
Joined: Tue 27 Dec , 2011 6:24 am
Location: New York State
Contact:

Re: BallisticPro changelogs.

Post by Calypto » Fri 21 Sep , 2012 9:18 pm

iRobot wrote:>Punching people to heal them.
Keep your meme arrows inside reddit/r/4chan

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Sat 22 Sep , 2012 1:30 pm

FMD H14 Combat Defibrillators

Area pulses no longer blind.
Area pulses heal nearby allies for 8 and occur every 0.5 seconds.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Mon 24 Sep , 2012 2:43 am

Pending

General

Adjusted wall penetration across the board (lowered).

HMC Beam Cannon

Third person plays fire animations.
Deals radius damage (50).
Takes longer to charge primary.

AK-490

Slightly reduced recoil.

LS-14 Laser Carbine

Damage up to 52 from 47
Minimum damage down to 31 from 33
Heat decline delay up to 0.7 from 0.5

XMV-850 Minigun

Adjusted recoil pattern.

E-23 ViPeR

Reverted this weapon to its default behaviour.

User avatar
Calypto
Posts: 1879
Joined: Tue 27 Dec , 2011 6:24 am
Location: New York State
Contact:

Re: BallisticPro changelogs.

Post by Calypto » Mon 24 Sep , 2012 5:18 am

Azarael wrote:Pending

General

Adjusted wall penetration across the board (lowered).
Can bullets penetrate BSP?

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: BallisticPro changelogs.

Post by iRobot » Mon 24 Sep , 2012 11:09 am

Azarael wrote:LS-14 Laser Carbine

Damage up to 52 from 47
Minimum damage down to 31 from 33
Heat decline delay up to 0.7 from 0.5
Image

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Mon 24 Sep , 2012 3:17 pm

LS-14 is not used.

Let me put that another way:

LS-14 decays from 130% of baseline damage to 80% of baseline damage over 10 shots.

Less random?

Maplists

Small maps are weighted against if the server has higher playercount.

iZumo
Disappeared Administrator
Posts: 4196
Joined: Fri 19 Mar , 2010 1:21 am
Location: Earth
Contact:

Re: BallisticPro changelogs.

Post by iZumo » Mon 24 Sep , 2012 3:32 pm

Actually to me it seemed he meant that the balance of the weapons on long term scale is walking in a circle instead of coverging to "ideal" state by that. Can't tell for myself as I haven't sorted the changes that have been done to each weapon during the past year since BW server is mainstream.

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: BallisticPro changelogs.

Post by iRobot » Mon 24 Sep , 2012 4:12 pm

So you buff weapons just to make them cool and hip, rather than to balance omg

ps I thought ls-14 is incredibly good already, its my sniper of choice actually, its amazing in double barrel mode

i welcome these buffs trollface

Locked

Who is online

Users browsing this forum: Semrush [Bot] and 1 guest