Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Capaco
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Re: Ballistic Bro Changelogs Discussion

Post by Capaco » Wed 03 Apr , 2013 7:35 pm

Cant u put max. 100-120 dmg for a wep u hit with its melee ? Like deermaster, AK etc. Its like an insta kill and therefor we have a melee slot, if u want to use melee, go to loadout melee, for a weapon its okay yes, but not higher dmg than a melee slot wep. .=

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 03 Apr , 2013 8:13 pm

Melee slot weapons can do the same by holding altfire. Melee which has no chance of oneshotting has been proven useless patch after patch.

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Oska
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Re: Ballistic Bro Changelogs Discussion

Post by Oska » Thu 04 Apr , 2013 10:45 pm

So because you want them to be used you deliberatly make them OP. Great. Who cares if they are not used?
As if it has to be insta kill so people can use it. You don't even have to hold the right click to get "237" dmg on the deermaster, just right click it. But sure, it makes sense. Why bothering with a melee slot while you can have it on a riffle.
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael

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Calypto
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Re: Ballistic Bro Changelogs Discussion

Post by Calypto » Fri 05 Apr , 2013 6:17 am

Oska wrote:So because you want them to be used you deliberatly make them OP. Great. Who cares if they are not used?
As if it has to be insta kill so people can use it. You don't even have to hold the right click to get "237" dmg on the deermaster, just right click it. But sure, it makes sense. Why bothering with a melee slot while you can have it on a riffle.
This is great, keep going

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Fri 05 Apr , 2013 10:21 am

Dedicated melee gives you a movement speed bonus.

Spin
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Re: Ballistic Bro Changelogs Discussion

Post by Spin » Fri 05 Apr , 2013 6:19 pm

aza said it doesn't.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Fri 05 Apr , 2013 6:38 pm

You move faster when you're holding a knife/sword/katana. It's difficult to not notice.

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CaptainXavious
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Re: Ballistic Bro Changelogs Discussion

Post by CaptainXavious » Fri 05 Apr , 2013 6:57 pm

Sure, having a rifle with melee obscures the melee slot, but isn't that kind of the whole point of sticking a knife on a gun in the first place?

Melee slot items like the sandbags and volt mitts are good choices if you got a melee capable gun. Heck, even the X3 or X8 aren't terrible choices if you want to avoid weapon overlap.

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Oska
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Re: Ballistic Bro Changelogs Discussion

Post by Oska » Fri 05 Apr , 2013 7:00 pm

Calypto wrote:This is great, keep going
It's weird that you don't troll Capaco too. Keep trolling Cal, maybe one day you'll find out how ridiculous you are.
iRobot wrote:Dedicated melee gives you a movement speed bonus.
You indeed move faster, but you don't insta kill anyone.
Basicly melee is made for melee right? It should be restrained to melee fights and then it shouldn't get any speed bonus. In that case you could legitimately reduce damage on "riffle melee" (as you couldn't say "Dedicated melee gives you a movement speed bonus.").
CaptainXavious wrote:Sure, having a rifle with melee obscures the melee slot, but isn't that kind of the whole point of sticking a knife on a gun in the first place?

Melee slot items like the sandbags and volt mitts are good choices if you got a melee capable gun. Heck, even the X3 or X8 aren't terrible choices if you want to avoid weapon overlap.
The only problem here is that melee on riffles is insta kill, not that they exist.
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael

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CaptainXavious
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Re: Ballistic Bro Changelogs Discussion

Post by CaptainXavious » Fri 05 Apr , 2013 7:01 pm

Last I heard alt fire on melee insta-kills too.

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