I've had opportunity to ban IllegalName before for spamming that AS was for mentally challenged retards over 3 maps after warning and lifted it after 1 day. Admin coverage is limited enough on AS/Race that if players are going to warn each other whenever they pick up on the presence of an admin, no glitches are ever going to be punished. In this case, I felt that the warning to IllegalName came ONLY because an admin was present and for no other reason. I'm taking that to mean that had IllegalName been glitching and an admin had not been present, the player would have been perfectly happy with that - and if players give me the impression of a "cat's away, mice will play" mentality, I'm not going to take that well and if you actually valued the ideals of the rules, why would you?Izumo_CZ wrote:With all honesty Aza, wasn't it that you wanted to ban IllegalName (whom you hate) and he just came and averted the of the ban hammer a few seconds before it would strike? Besides, in RACE, people are derping around at wish (including YOU - in a summoned vehicle, me, Bono, Socio is stacking benders in base etc.) ... glitching is when it's clear one is about to make an objective, otherwise it doesn't ruin the game at all.
Also, I'd ban Coucounet on his b-day so he goes and gets some life on that day
The rules say don't glitch. I'm fixing the ones I see now. I don't even agree with this sad "it's ok as long as you don't get the objective" crap either - there's no reason to glitch and part of this problem is that no consistent message is actually set about the rules we've got written down there, adding to how the player probably thought it was OK to warn his friend because some inconsistent admin who applies the rules was around. Play AS and you're an AS player. Play Race and you're a racer. Glitch and you're a cheater.
Summoned vehicles aren't even remotely the same crap as glitching. If you spawn while on Red all that means is that Blue has on average more active players instead of Red. If two admins spawn on separate teams and the server is below maximum playercount, the effect is nothing. If you guys want to stack up benders or spawn when teams would be affected beyond normal +/-1 variation or whatever, fine, but don't constrain my actions based on what you do, because I don't inconvenience anybody in the slightest if they're smart enough to realise that a) I wouldn't be playing anyway b) Red has a numerical advantage more often than not because new players join on Red c) more often than not the extra player doesn't matter given the ability divisions on AS/Race.