- Has minimum zoom to match other snipers
- Raise time 0.65 seconds from 0.5
- Movespeed penalty reduced from 15% to 10%
- Jump penalty reduced from 25% to 10%
BallisticPro Changelogs
- Azarael
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Re: BallisticPro Changelogs
M75 Railgun
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Re: BallisticPro Changelogs
Live
- Admins and donators will have +50% vote power
- Admins and donators will have +50% vote power
- Azarael
- UT2004 Administrator
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Re: BallisticPro Changelogs
New weapons
Standard weapons:
Standard weapons:
- AH250 "Hawk" Pistol
Scoped Desert Eagle pistol with melee secondary. 65 damage per shot. - Longhorn Repeater
Cluster-based grenade launcher with manual detonation option.
Primary launches a cluster grenade which will forcefully explode into clusters upon timer expiry or direct impact, dealing 35 impact damage and 70 radius damage.
Primary grenades may be detonated manually by holding down Fire and releasing it at any time when the charge bar is full.
Secondary launches the clusters in a shotgun pattern using standard shotgun hipfire / sightfire mechanics.
Grenades are composed of 6 clusters dealing 25 damage each. - LK-05 Advanced Carbine
SRS-600 replacement. Secondary attaches a suppressor.
Weapon special cycles between various gear states. The tactical light is self explanatory and the laser sight reduces the hipfire spread.
- AH208 Golden Pistol
As the AH250, but without a scope and hitting for 150 damage per shot.
- Azarael
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Re: BallisticPro Changelogs
Longhorn Launcher
- Spawns clusters only on manual detonation, otherwise the entire grenade blows up for 120 damage.
- Notifies are in the correct places
- Suppressor muzzle flash works
- Shockwave mines no longer blow themselves up
- Shockwave mines no longer spawn a LAW explosion if destroyed early
- Shockwave mines at end of life explode for 80 damage
- No longer has an excessive move penalty
- Azarael
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Re: BallisticPro Changelogs
General
M2020 Gauss Rifle
- Ammo packs will no longer resupply gameplay-dangerous ammo types (all killstreak weapons, BX5 mines and FP9 explosives)
- Donations won't fall through
M2020 Gauss Rifle
- Fixed various issues
- Azarael
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Re: BallisticPro Changelogs
General
- All weapons now remember the last mode you used.
- Manual detonation delay 0.4 from 0.25
- Grenade speed 4500 from 3500
- Altfire cluster speed 5500 from 3800
- Adjusted recoil curve
- Directly impacting, stuck grenades work as intended
- Shockwave damage up to 80 from 25 (60 through wall)
- LAW rockets move slightly slower
- Max reserve ammo 1
- LAW mines have 500 HP
- MagAmmo 6
- Laser sight no longer reduces hipfire spread but expansion rate
- Azarael
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Re: BallisticPro Changelogs
General
- The Invisible combo has been replaced by Pint-Size in BallisticPro.
- Pint-Size is once again triggered by the same keys as the Invisible combo.
- Pint-Size lasts twice as long as it did before. It now lasts 60 seconds.
- Speed lasts one and a half times as long as it did before. It now lasts 45 seconds.
- Shockwave damage is reduced 40% when penetrating a wall
- Primary grenade has an arming delay of 0.15 seconds and will deal 80 damage to struck targets within this time. Striking a target within the arming delay time will initiate a safety mode. The grenade cannot be manually detonated in this mode and will explode after 2 seconds.
- Primary grenade radius reduced from 450 to 320
- Primary grenade damage increased from 130 to 135
- Primary grenade cluster damage increased from 32 to 40
- Max hip spread up to 1536 from 1024
- Raise time up to 0.5 from 0.35
- Unstable in sights when moving
- DPS increased from 107% of baseline to 140% of baseline
- Max hip spread up to 2048 from 1536
- Raise time up to 0.7 from 0.55
- Unstable in sights when moving
- DPS increased from 128% of baseline to 157% of baseline
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
General
- Maximum hipfire expansion doubled on most weapons, rate of expansion remains unchanged
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
General
- Streak 3 no longer exists.
- DPS reduced 25%
- Azarael
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
AH208 Golden Pistol
- Damage up to 85 from 60
- Now has pistol ranges
- Now actually classed as a superweapon
- Uses its own ammo type, giving you 12 shells in total.
- Limit 2 from 1
- Does not diminish accuracy
- Ground fires spawned by this weapon deal far more damage
- Max ammo 75 + 75
- Max ammo 200
- Rocket damage up to 33 from 30
- Altfire fires 15 rockets per second instead of 13
- Max ammo 90 + 90
- Activation delay for grenades doubled.
- Teamcoloured shockwaves.
- MARS-3 grenades are immune to damage from your teammates, but they can destroy one another.
- Removed jump offset
- Fixed fake health
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