Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 28 Aug , 2013 11:45 am

Haha I asked him the same recently

Green is a buff, orange is a nerf.

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Wed 28 Aug , 2013 11:59 am

iRobot wrote:Haha I asked him the same recently

Green is a buff, orange is a nerf.
Yellow? white?
"An BW match is a test of your skill against your opponents' luck." :)

iZumo
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Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Wed 28 Aug , 2013 12:01 pm

I think yellow is no change in strength. And white ... well think something new like EMP
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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 28 Aug , 2013 12:02 pm

White is just a bugfix/change, or an addition. Yellow is to make you aware of something that may impact you, eg (from the changelog topic) This option might cost you performance if you choose to use it

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Re: Ballistic Bro Changelogs Discussion

Post by pupimassa » Sat 31 Aug , 2013 7:38 pm

Ty Aza for uprgading a deermaster a bit, it's a pleasure to use it from now, more than before.)
I have a question about X8 Ballistic Knife - as I have mentioned, nobody uses it - only randomly playing DM pickups. I rly like this knife, but it seems its somehow not atractive to use. I like you must aim more than with other knives and dmg is alright, but what about increase the number of sec mode? Hell, it's a ballistic knife and you have only 3 shots? X3 has 12 and you can pick them up after throwing.
Would anyone mind increasing number of ballistic knife shots up to 6 (for example)? I think its underused mostly because of that.)
have a nice Saturday night guys! I go play pool, so maybe later on the server.)M

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pilau
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Re: Ballistic Bro Changelogs Discussion

Post by pilau » Wed 04 Sep , 2013 3:31 pm

So, Azarael, can you put into simple words what did you change with respect to firing from the hip? Assuming I got it right I believe you actually made it more forgiving to shoot from the hip?
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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 04 Sep , 2013 3:33 pm

Complete opposite.

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Ollievrthecool
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Re: Ballistic Bro Changelogs Discussion

Post by Ollievrthecool » Wed 04 Sep , 2013 5:56 pm

Is it possible to add weapon JAM that are totally random?
if it is possible, it should happen a lot more likely when the gun is at the hip to reduce hip spam.

if you don't know what a weapon JAM is, it if simply a weapon that stops working due to too much spam
to get rid of the weapon JAM, either reload or cock the weapon

it may not be possible due to the UT engine but its a good idea.
hope you find it of use

=SS

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 04 Sep , 2013 6:09 pm

Weapon jamming, and random shot delay, is fucking bad and you should feel bad for suggesting it.

There shouldn't be luck elements in a game like this.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 04 Sep , 2013 7:40 pm

Such an approach has been tried before in the CYLO UAW, but thankfully jam code and random fire delay code won't work online without the server and the client generating their jam or random fire delay from a random number generator so configured that the generators on each side will give the same result for each shot fired without having to consult with one another. I've no interest in working out how to implement that for something so trivial.

Otherwise, fully concur with iRobot. Suggestions for luck elements wil be ignored.

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