Ballistic Bro Changelogs Discussion

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pilau
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Re: Ballistic Bro Changelogs Discussion

Post by pilau » Thu 05 Sep , 2013 12:03 am

I second that regarding luck factors.

Azarael thanks for clarifying
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pilau
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Re: Ballistic Bro Changelogs Discussion

Post by pilau » Sun 08 Sep , 2013 9:32 pm

What is the pending range limit for assault rifles? How will it work?
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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 09 Sep , 2013 3:25 pm

Last patch accidentally halved HMC healing instead of doubling it. Don't use until next update.
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babys first patch

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Mon 09 Sep , 2013 4:58 pm

Assault Rifles
Now have a range limit. The effective range for battle rifles (M46 family, SRS family) is 40% longer than that of assault rifles.
Shoudn't you also set the snipers to have a minimum effective range limit? such that you may not spam them in short distance, as some obviously do....
"An BW match is a test of your skill against your opponents' luck." :)

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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Mon 09 Sep , 2013 5:01 pm

Unrealistic.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 09 Sep , 2013 5:07 pm

The assault rifle change was necessary in that assault rifles were just as good at range as a sniper, particularly those AR's that have good sights, such as CX61.

Now there is a little more motivation to take a sniper. Nerfing snipers at short range would go against that and just push snipers out of the game again.

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Re: Ballistic Bro Changelogs Discussion

Post by Pinky » Mon 09 Sep , 2013 5:34 pm

Butcher wrote:Shoudn't you also set the snipers to have a minimum effective range limit? such that you may not spam them in short distance, as some obviously do....
Huh? Which snipers are spammed at close range? Most of them have a firing rate (like the Raven) or recoil (FSSG-50 or X-83) which would make you lose against any SMG at close range. Besides, the scoped sniper rifles all have a minimum zoom which renders them almost useless at short distances. Furthermore, the time required to actually get into scope will allow most of the close range opponents to kill you before you can even do one (aimed) shot.

The only "snipers" which could be spammed at short distances are the Deermaster and the R9 (IMHO).

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Re: Ballistic Bro Changelogs Discussion

Post by Capaco » Mon 09 Sep , 2013 6:36 pm

" The only "snipers" which could be spammed at short distances are the Deermaster and the R9 (IMHO)."

I dont really count them as snipers, sth like mid far range,


Butcher is not complete wrong, check using x83 only, close or far battle, but well i know only one who uses it likes that, so its okay i guess .=

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Re: Ballistic Bro Changelogs Discussion

Post by Pinky » Mon 09 Sep , 2013 6:55 pm

Capaco wrote:I dont really count them as snipers, sth like mid far range
Depends on what you're looking at. If you define snipers with respect to weapon's effective range, then they are in the sniper category.
Butcher is not complete wrong, check using x83 only, close or far battle, but well i know only one who uses it likes that, so its okay i guess
Well, Check is special... his loadout seems to consist of two X-83 and the defibs, ignoring everything else...

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Re: Ballistic Bro Changelogs Discussion

Post by Capaco » Mon 09 Sep , 2013 7:21 pm

erm u can hold two x83 ? or just your feeling? ;'D'D

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