
My suggestion was to remove the recoil reduction from crouching completely

Your suggestion sucks Robot, it gives an advantage for your game style and hinders the other player's which probably were able to compensate in the game.iRobot wrote:Be thankful
My suggestion was to remove the recoil reduction from crouching completely
Still, there is nothing to relate to: What is walking speed?Azarael wrote:If I give a velocity as a unit of length, length/s is implied.
If you dodge while iron sights, your aim bounces uncontrollably and you disorient yourself. This is last resource while sniping and when you are spotted. Besides your dodge is reduced. Being stationary takes from you far more health points when you get hit, and increases the headshot probability too. Being static in UT is really the easiest way of getting killed fast, and the main reason most players crouch walk while sniping and combat. Most common playing tips say "Do not stay still!"Azarael wrote: Be mindful that you can dodge with iron sights up.
You get spotted equally if you are stationary and /or crouch walking. Being stationary does not bring you any difference in getting spotted, but if you get spotted and they hit you, you will incur more damage.Azarael wrote: Sniper rifles received greater crouch stability in this patch, so if you are stationary with a sniper rifle and aren't seen first, you have a much better opportunity to kill someone with your recoil bonus.
And I agree on that, you are entitled to listen to whomever you want, and you are entitled to your own opinion and criteria. I respect all your decisions Aza, is just that I do not agree fully to them all. Sorry for the bitch nagging (robot too), is not my place. This topic is for changelog discussion and shall be aimed to that. I gave my clear opinion on the dockwalk issue, you may evaluate it as you wish.Azarael wrote:He's the best player on the server. I will state flat out that I grade opinions by:
1) Degree of thought and explanation
2) Skill of user
3) Potential bias of the user
4) Whether the user has varied loadouts
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