BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Wed 04 Sep , 2013 3:23 pm

General
  • In light of yesterday's experiment showing that a number of players can't play at all without full auto hipfire spam, hipfire has once again been reworked.
  • Max hipfire expansion radius for assault/energy has doubled, for SMGs has increased by ~60% and for machineguns has increased by 50%.
  • Various other values have been adjusted to ensure that the base rate of expansion is the same as before.
  • Fire chaos is applied according to a curve. The more chaos has been built up, the more chaos is applied on future shots. In other words, players firing only a few shots at a time will notice no difference in hipfire. Players who hold down fire until the magazine is empty won't hit shit.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sat 07 Sep , 2013 5:36 pm

Pistols, SMGs, Assault Rifles
  • Have base inaccuracy.
Assault Rifles
  • Now have a range limit. The effective range for battle rifles (M46 family, SRS family) is 40% longer than that of assault rifles.
CYLO UAW
  • Primary fire range was cut, but DPS increased.
HMC Beam Cannon
  • Doubled heal multiplier.
  • Increased push/pull force by 50%.
  • Primary fire damage back up to 140.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Mon 09 Sep , 2013 2:58 pm

Last patch accidentally halved HMC healing instead of doubling it. Don't use until next update.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Tue 24 Sep , 2013 2:03 am

Dork Star / Noob Staff
  • Rate of hipfire expansion increased by 50%
  • Fire delay of Slow Bolts reduced from 1 to 0.9

Stimpack
  • Heals +100 with -60 drawback, from +80/-80

Gee5
  • Damage radius reduced from 350 to 328

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sun 06 Oct , 2013 2:30 am

Dark/Nova
  • The first two firemodes of these weapons create backlash against the wielder if fired from the hip.
  • This backlash is inversely proportional to the weapon's soul power.
A500
  • Has sights.

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Re: BallisticPro Changelogs

Post by iZumo » Tue 15 Oct , 2013 5:06 pm

Live

- Kill spectrum for skill system (data collection only)

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Azarael
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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Mon 11 Nov , 2013 5:03 am

Nerfed knives, buffed defib shielding by a factor of two.

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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Sun 05 Jan , 2014 4:26 am

Fixed suppressor exploits, excessively low sound volume and range damage values.
Donation gives a KS of the same level and 40 Adrenaline * the level of donation used. Am dissatisfied with the effect of level-up donations in games which contain very few weak players - donation was never intended to be the definitively superior KS1 option when playing in a team of generally good players. While this is still a problem until I use the skill system for donation judgments, it's less of one now.
FSSG-50 crosshair is no longer unusable.
LAW primary rockets are less of a joke.

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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Wed 15 Jan , 2014 4:33 pm

General
  • Attempting to fix the double weapon attachment bug by restricting a log warning fix to bots only.
  • Crouch aim bonus only applies when stationary.

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Re: BallisticPro Changelogs (now major changes only)

Post by Azarael » Thu 16 Jan , 2014 5:52 am

CYLO Firestorm IV
  • Recoil decline time fixed (recoil declined 33% faster than intended)
  • Adjusted low end of recoil pitch curve.
  • Fire rate down from 0.11 to 0.135
  • No longer loses damage over range.

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