How Sweet is the TRUTHSpin wrote:Skill system is shit, because you are too lazy to use anything but a kill.

How Sweet is the TRUTHSpin wrote:Skill system is shit, because you are too lazy to use anything but a kill.
Yeah i know i was just kidding.Izumo_CZ wrote:I obv. counted skill w/o inactivity decay.
So is this why some people with high kdr are ranked lower than other people?Izumo_CZ wrote: There is skill spectrum to secure that a portion of your kills is on good percentage or "no skill". Last time I checked (that was a month ago though) there still wasn't enough data for many players to kick it w/o players getting penalty for "not enough data". Roughly checking, Cookiemonster has bad percentile for his skill, along with Kénôse (didn't check whether it's farming or lack of data). From the numbers it's more like:
85% percentile is:
1) 6.00 -> 8+ skill
2) 5.75 -> 7+ skill
3) 5.50 -> 6+ skill
4) 5.25 -> 5+ skill
i.e. if you have skill > 5 then your 85% percentile has to be 5 + 0.25 * (skill - 5) in order not to be capped.
So pretty much it Slacking correct ? Your Skill system is driving a lot of players away from what I noticed. As good as you guys are im sure you noticed this on hits to sight. Need to step it back some from what I see .Seems like was a lot better for most a few years ago. Without a Team Balancer WTH is even the point ? Either give time for others to adjust teams somewhat or don't bother wasting good maps. Dont forget about ping rate either. Map loading ect...Izumo_CZ wrote:This isn't effective yet, the total kill / deaths and current skill aren't related directly, it uses only the most recent data for skill.
So us Adjusting teams to have a Good Game is incorrect...Azarael wrote:PING IS YOUR PROBLEM AND IS NOT OF INTEREST TO THE SKILL SYSTEM WHICH ONLY CARES ABOUT THE ACTUAL EFFECT YOU CAN HAVE ON THE GAME
For the last time.
Players manually adjusting teams isn't really feasible because of forced numerical balance of teams.
EngineersIzumo_CZ wrote:We're engineers here. Muh opinion = crap. Numbers tell the truth. Bad number => bad player. Simple as that.
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