Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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reload
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Re: Ballistic Bro Changelogs Discussion

Post by reload » Sun 18 May , 2014 5:32 pm

Okay, but I meant that it seems like you get too much health from hitting someone with a slow bolt. I only had 2 souls but I gained 85 shield from one hit. Without any souls I think its 60 hp.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Sun 18 May , 2014 5:33 pm

It doesn't ramp with soulpower at all.

reload
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Re: Ballistic Bro Changelogs Discussion

Post by reload » Sun 18 May , 2014 5:51 pm

Well alright then.

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Re: Ballistic Bro Changelogs Discussion

Post by reload » Wed 21 May , 2014 7:13 am

Did you slow down the reload rate for the revolver? I remember it being much faster.

iZumo
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Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Mon 26 May , 2014 6:33 pm

Maybe a good thing could be replacing pint size combo with a one that will shatter enemy frozen players within some range into pieces (i.e. prevents them to be thawn), at a reduced cost (say 50 adrenaline).

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Oska
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Re: Ballistic Bro Changelogs Discussion

Post by Oska » Mon 26 May , 2014 8:25 pm

Izumo wrote:(i.e. prevents them to be thawn)
This is the silliest thing I have ever read on here.
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Tue 27 May , 2014 12:21 am

Izumo wrote:Maybe a good thing could be replacing pint size combo with a one that will shatter enemy frozen players within some range into pieces (i.e. prevents them to be thawn), at a reduced cost (say 50 adrenaline).
It would become the new best combo and be overused. Game might as well be TAM at that point as all frozen players would be removed.

That said...I approve.

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Re: Ballistic Bro Changelogs Discussion

Post by reload » Tue 27 May , 2014 4:53 am

Is it a temporary effect or did you mean it would kill the player for the round?

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Ollievrthecool
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Re: Ballistic Bro Changelogs Discussion

Post by Ollievrthecool » Tue 27 May , 2014 9:26 am

Izumo wrote:Maybe a good thing could be replacing pint size combo with a one that will shatter enemy frozen players within some range into pieces (i.e. prevents them to be thawn), at a reduced cost (say 50 adrenaline).
How about u activate a combo where your thawing radius increases along with your thawing speed. Like for example 1.5m radius with 50% extra efficiency. Doesnt seem op even during overtime. If it seems Op, you could add heat waves that come off of the player to make him stand out.

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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Tue 27 May , 2014 10:03 am

Honestly if you wanted to revamp the pint-size "slot" into something useful, just rework the resurrection combo to be called something freon-friendly like 'Phoenix' and just make it thaw a random ally instantly.

That would give you a viable alternative to boosting and berserk.

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