Discuss matters related to LDG or UT2004 which aren't specific to any server.
			
		
		
			
				
																			
								Donnie 							 
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								by Donnie   »  Mon 02 Jun , 2014 3:37 pm
			
			
			
			
			Kennie wrote: Great vid Donnie, good to see the progress. First death match has been played  
 
moar stuff here, deck 16 (or was it 17 ?) starts at 2:59
looks good, here is a HyperBlast remake. 
 
I like how the stars fly by
 
			
													
					Last edited by 
Donnie  on Mon 02 Jun , 2014 3:39 pm, edited 2 times in total.
									
 
			
									
						 
		 
				
		
		 
	 
	 
				
			
		
		
			
				
								iRobot 							 
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								by iRobot   »  Mon 02 Jun , 2014 3:37 pm
			
			
			
			
			HMC fun times  
 
			
									
									
						 
		 
				
		
		 
	 
	 
	
						
		
		
			
				
																			
								iZumo 							 
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								by iZumo   »  Mon 02 Jun , 2014 8:56 pm
			
			
			
			
			No double jump, no recovery when blasted to space
  
			
									
									
						 
		 
				
		
		 
	 
	 
	
						
		
		
			
				
								Ollievrthecool 							 
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								by Ollievrthecool   »  Mon 02 Jun , 2014 9:21 pm
			
			
			
			
			Izumo wrote: No double jump, no recovery when blasted to space
 
watch the video from 1:35 minutes carefully
 
			
									
									
						 
		 
				
		
		 
	 
	 
	
						
		
		
			
				
								Azarael 							 
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								by Azarael   »  Mon 02 Jun , 2014 10:40 pm
			
			
			
			
			Izumo wrote: No double jump, no recovery when blasted to space
 
Implying we will be playing UT3 MK2
 
			
									
									
						 
		 
				
		
		 
	 
	 
	
						
		
		
			
				
								Skaldy 							 
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								by Skaldy   »  Tue 03 Jun , 2014 10:56 am
			
			
			
			
			1) Take UE4 tools and engine. 
2) Import some old UT map data. 
3) Build a "demo", with basic movement and a fire button. 
4) Hype! 
 
Would only have taken a few hours. The time required to create a finished game comparable to UT2004 will be > 100,000 person/hours. 
 
I almost expect them to announce an attempt at crowd-funding. 
 
Status: Meh .
			
									
									
						 
		 
				
		
		 
	 
	 
	
						
		
		
			
				
																			
								iZumo 							 
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								by iZumo   »  Tue 03 Jun , 2014 11:58 am
			
			
			
			
			Azarael wrote: Izumo wrote: No double jump, no recovery when blasted to space
 
Implying we will be playing UT3 MK2
Implying we won't when it will be added back through mutator and die hard UT99 can gtfo.
 
 
On the side note, I wonder how much will new UT be fragmented now that it's opensource. You will surely be able to patch server-side at wish.
 
			
									
									
						 
		 
				
		
		 
	 
	 
	
						
		
		
			
				
								iRobot 							 
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								by iRobot   »  Tue 03 Jun , 2014 12:04 pm
			
			
			
			
			Shouldn't have to add UT2004 movement with a mut. They should just do it properly to start with.
			
									
									
						 
		 
				
		
		 
	 
	 
	
						
		
		
			
				
																			
								iZumo 							 
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								by iZumo   »  Tue 03 Jun , 2014 12:10 pm
			
			
			
			
			We'll see how that goes. I would rather worry more whether they will add Assault mode
   
from which we can make rais (that's goona be easy: just export our maps from UT2004 and convert them to UT4 maps)
 
 
			
									
									
						 
		 
				
		
		 
	 
	 
	
						
		
		
			
				
								iRobot 							 
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								by iRobot   »  Tue 03 Jun , 2014 12:13 pm
			
			
			
			
			Deathrace2 with tesselation and high fidelity  
 
			
									
									
						 
		 
				
		
		 
	 
	 
	
			
	
	
		
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