Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Aberiu
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Re: Ballistic Bro Changelogs Discussion

Post by Aberiu » Tue 07 Oct , 2014 4:15 pm

What if R9 laser dealt less damage over range? It would be more scientifically accurate (laser beam disperses in atmosphere) and people would have a good reason to use other ammo. I. e. close range - laser, far - regular or some other ammo.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Tue 07 Oct , 2014 4:20 pm

Balance reasons. Laser-based weaponry in BW is already close-range optimised - it's not only more difficult to hit a target at long range, but it's also easier to disengage. This means that at long range, the R9's laser mode will very often hit for 30 rather than the insane values attained with greater heat.

Assuming the R9 will need to be reanimated (which is likely if a laser magazine is supplied, unless you're planning to use bone scaling to hide the magazine not in use), a suppressor attachment would serve to promote the use of regular shots.

@Satin: He's supporting the change...

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Aberiu
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Re: Ballistic Bro Changelogs Discussion

Post by Aberiu » Tue 07 Oct , 2014 4:28 pm

But it makes sense. R9 doesn't seem like something designed specifically to shoot laser, so it's quite logical that it has to be weaker than LS14. Especially if I make that scope with offset holosight and you add more ammo types, it will have too many advantages over the regular energy weapons.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Tue 07 Oct , 2014 4:30 pm

It's likely that the remaining ammo types would be dropped to avoid overpowering the weapon, but when the scope is available, I would agree with your point. Otherwise the R9 is still a weapon lacking a scope, which is more than enough reason for a lot of people to use the LS-14.

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Satin
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Re: Ballistic Bro Changelogs Discussion

Post by Satin » Tue 07 Oct , 2014 4:36 pm

Satin wrote:
Calypto wrote:I think it's really useful. At the heat of combat, I need to concentrate on the enemy, not my overly complicated scope.

I don't know what you're smoking, whats hard about it ?

You can either: use it as it was originally so no change.

or

you can use your mouse scroll-wheel and zoom in/out

What's 'overly complicated' about that?

I'll agree the double zoom stages makes it smoother, and better though.

Az says you're supporting the change, my mistake, I don't always get /sarcasm.

Still think the double levels in zoom make it smoother though, nice job Aza
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Definitelynotjay
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Re: Ballistic Bro Changelogs Discussion

Post by Definitelynotjay » Tue 07 Oct , 2014 10:14 pm

Having to go through the whole ordeal of switching the ammo type on the R9 to freeze, and then to lasor is a bit annoying. Could you make it so there is a 2 or so second delay between the press and reload, so you didn't have to cycle through freeze to get to lazer, you could go straight to it? If not, maybe one of those techwrench scroll things!
You see a mouse trap, I see free cheese and a fucking challenge.
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Rymosrac
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Re: Ballistic Bro Changelogs Discussion

Post by Rymosrac » Wed 08 Oct , 2014 2:35 am

It's going to get the same scrolling firemode selection as the wrench, last I heard. Or, yeah, what you said. Patience.

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 08 Oct , 2014 2:38 am

Scroll needs fixing to work with the Weapon UI.

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Satin
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Re: Ballistic Bro Changelogs Discussion

Post by Satin » Wed 08 Oct , 2014 9:26 am

Is that the same kind of scroll that works with the target designator? because that's quite good for multiple choice selection.
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Oska
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Re: Ballistic Bro Changelogs Discussion

Post by Oska » Wed 08 Oct , 2014 11:33 am

Rymosrac wrote:It's going to get the same scrolling firemode selection as the wrench, last I heard. Or, yeah, what you said. Patience.
Man, due to that I can't use the wrench anymore, nor the former-MOP. Switching modes doesn't work.
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael

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