Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
Post Reply
User avatar
Butcher
V.I.P. Member
Posts: 893
Joined: Sat 15 Sep , 2012 1:31 pm
Location: Germany
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Sun 01 Feb , 2015 2:12 am

Jester wrote:I remember the case in which Butch killed me with a cylo (firestorm or the other, dunno which) while I was in the shield so it can penetrate too.
was a Firestorm... but you have to be close enough else you don't hit anything ...
I liked it better when anyone could use the pads and teleporters, so then you can not just hide in an impossible to reach place. And the domes maybe just to hold a certain amount of hits to then to loose the field. They can make a sound when they are close to be damaged, as if the generator is failing... maybe only damage from energy weapons as in onslaught..
"An BW match is a test of your skill against your opponents' luck." :)

User avatar
Mecha
V.I.P. Member
Posts: 126
Joined: Tue 27 Dec , 2011 2:26 pm
Location: In the magical land of Germany
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by Mecha » Sun 01 Feb , 2015 10:16 am

Butcher wrote:I liked it better when anyone could use the pads and teleporters, so then you can not just hide in an impossible to reach place.
But now you are not allowed build in such places anymore and can get you banned if you do. This castrates half of the wrench's power if not more because that way your enemies can invade your base much easier. Also, being able to use enemy boost pads or teleporters would make me replace wrench immediately with something else, IMO it'd a be a wasted slot and I don't want overzealous CYLO or CX spammers glued to my ass when I made a successful escape to catch a breath.
↑ ↓ A A B ← → A B ↑ A ↓ → → ← B ↑ ← A → B ← → A ← ↑ A ↓ A → ← B Select

I did it. Can you?

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 02 Feb , 2015 11:20 am

Shields that fully nullify damage have no place in the game. The riot shield was nerfed to only block a portion of the damage because it was deemed too powerful in its original incarnation.

Take the stock shield gun. Imagine the pure, unrivaled rage that would appear if the shield was permanent. Shields either need to allow some damage through, or have an expiration.

The shield generator in BW is abhorrent and due to the narrow nature of some maps, allows no counter. It is merely a tool to stall rounds out further in a game in which long round times has already been criticized heavily.

User avatar
Skaldy
V.I.P. Member
Posts: 264
Joined: Tue 19 Mar , 2013 4:59 pm
Location: UK
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by Skaldy » Mon 02 Feb , 2015 1:57 pm

I have to agree that shield generator drags the rounds out too much on maps that have isolated or high areas (e.g. Highlander, Dogtown).

The generator and the turrets have turned a roving dynamic game into an attack-the-base game. Most rounds on these maps now end the same way; when enough opposition can coordinate a storming of the base.

We already had the sandbags and their associated weapons for people who have an urge to "build nests".

iZumo
Disappeared Administrator
Posts: 4196
Joined: Fri 19 Mar , 2010 1:21 am
Location: Earth
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Mon 02 Feb , 2015 2:35 pm

2015

Stable balance on BW

fts

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 02 Feb , 2015 2:58 pm

Looking forward to seeing Izumo's balance suggestions joinha

User avatar
Skaldy
V.I.P. Member
Posts: 264
Joined: Tue 19 Mar , 2013 4:59 pm
Location: UK
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by Skaldy » Mon 02 Feb , 2015 6:32 pm

Balance isn't too far off - I was just making the point that they have moved the mod a bit towards Assault and away from TDM.

As long as turret and generator can be taken within a reasonable time without requiring half a dozen simultaneous attackers, and as long as the server is full, then "whatever".

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 04 Feb , 2015 1:56 am

Izumo wrote:2015

Stable balance on BW

fts
Your lack of presence is showing.

As is mine.

User avatar
Earl_Vencar.:LLS:.
Disappeared Administrator
Posts: 1060
Joined: Thu 15 Jul , 2010 6:36 pm
Location: Bermuda
Contact:

Re: Ballistic Bro Changelogs Discussion

Post by Earl_Vencar.:LLS:. » Wed 04 Feb , 2015 1:08 pm

I agree with Skaldy - a few personal gripes aside, I don't think the balance is too bad at all. I miss the CX85 though :?
“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Wed 04 Feb , 2015 3:31 pm

I'm sorry, but I don't have the motivation to fix its issues.

Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 0 guests