AS-TheCanyon-R5A
http://highvoltage.inx-gaming.co.uk/Canyon5.rar
Global:
Blocked off a few glitches and bugs.
Entry:
Totally reworked objective. Blocked off a few terrain glitches.
Spam Halls:
Adjusted boxes to allow for sneaking around back.
Shieldgen:
Made lift slower again.
Blocked elevator jump.
Cave:
Moved AVRiLs to bridge sections on each side.
Tank respawn 30 back up to 45.
Removed shock.
End:
Added twin scorps for Def.
Added more scorps and extra bender for Atk.
I looked into the terrain hole issue, and this appears to be a problem with the Unreal Engine. I've blocked off the major terrain holes as I found them, but if you find more that are detracting to gameplay, let me know. The best advice for terrain is to stay the hell away from the walls, I'm afraid. They block vehicles fine, but players aren't so lucky. As a result of how I've blocked off the terrain, the collision on the sides may be inaccurate or flawed.
If you need to get down the side of the cliff when the lift is down (shield gen objective), go down the LEFT SIDE and stay close to the lift and you shouldn't fall through the terrain anymore. The final release will have all possible routes either blocked or working, but my priority is to get this release out.
Azarael