AS-TheCanyon
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: AS-TheCanyon
AS-TheCanyon-R5A
http://highvoltage.inx-gaming.co.uk/Canyon5.rar
Global:
Blocked off a few glitches and bugs.
Entry:
Totally reworked objective. Blocked off a few terrain glitches.
Spam Halls:
Adjusted boxes to allow for sneaking around back.
Shieldgen:
Made lift slower again.
Blocked elevator jump.
Cave:
Moved AVRiLs to bridge sections on each side.
Tank respawn 30 back up to 45.
Removed shock.
End:
Added twin scorps for Def.
Added more scorps and extra bender for Atk.
I looked into the terrain hole issue, and this appears to be a problem with the Unreal Engine. I've blocked off the major terrain holes as I found them, but if you find more that are detracting to gameplay, let me know. The best advice for terrain is to stay the hell away from the walls, I'm afraid. They block vehicles fine, but players aren't so lucky. As a result of how I've blocked off the terrain, the collision on the sides may be inaccurate or flawed.
If you need to get down the side of the cliff when the lift is down (shield gen objective), go down the LEFT SIDE and stay close to the lift and you shouldn't fall through the terrain anymore. The final release will have all possible routes either blocked or working, but my priority is to get this release out.
Azarael
http://highvoltage.inx-gaming.co.uk/Canyon5.rar
Global:
Blocked off a few glitches and bugs.
Entry:
Totally reworked objective. Blocked off a few terrain glitches.
Spam Halls:
Adjusted boxes to allow for sneaking around back.
Shieldgen:
Made lift slower again.
Blocked elevator jump.
Cave:
Moved AVRiLs to bridge sections on each side.
Tank respawn 30 back up to 45.
Removed shock.
End:
Added twin scorps for Def.
Added more scorps and extra bender for Atk.
I looked into the terrain hole issue, and this appears to be a problem with the Unreal Engine. I've blocked off the major terrain holes as I found them, but if you find more that are detracting to gameplay, let me know. The best advice for terrain is to stay the hell away from the walls, I'm afraid. They block vehicles fine, but players aren't so lucky. As a result of how I've blocked off the terrain, the collision on the sides may be inaccurate or flawed.
If you need to get down the side of the cliff when the lift is down (shield gen objective), go down the LEFT SIDE and stay close to the lift and you shouldn't fall through the terrain anymore. The final release will have all possible routes either blocked or working, but my priority is to get this release out.
Azarael
Re: AS-TheCanyon
Onrust has found a bug - He will send me a screen shot and i'll post it here.
Re: AS-TheCanyon
He didn't take a screen shot but he said he got stuck in between the rocks when falling into the cave
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: AS-TheCanyon
Thanks. I'll look into that one. I assume he means the rocks at the top.
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Re: AS-TheCanyon
Yep i mean the rocks on top when you want to fall in the cave. Tried a second time to fall in the hole, that didn't work, so if you don't find it, don't worry.
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Re: AS-TheCanyon
screenshots
Re: AS-TheCanyon
Thank you rusty! BTW I'll spend some time looking for faults during the weekend if you decide to not release the final version till later...
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: AS-TheCanyon
I would appreciate that. R5B will be released sometime later today, to address these bugs, a few other bugs and the difficulty of the last objective.
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