BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
Locked
Nuclearbass
Member
Posts: 58
Joined: Tue 22 Nov , 2011 5:22 pm
Contact:

Re: BallisticPro changelogs.

Post by Nuclearbass » Mon 09 Jan , 2012 11:18 pm

Hey, you promised me a "better aim" for christmas ! i still don't have it :(

User avatar
giZmo
Hogwarts Professor
Posts: 673
Joined: Sat 17 Sep , 2011 12:12 pm
Location: Germany
Contact:

Re: BallisticPro changelogs.

Post by giZmo » Mon 09 Jan , 2012 11:32 pm

Azarael wrote:Changelog from 23.12.2011

Nova Staff, Dark Star

Even more accurate.


BORT-85

Reduced damage values slightly for grenade and significantly for flare, as it's hip accurate and causes view obstruction with flames.

Shotguns

Hipfire spread increases by 3x compared to aimed. This should now properly be reflected in weaponfire, too.

R9 Ranger Rifle

Stronger zoom.

Redwood 6000

Stronger zoom.
So you already had your christmas present ^^
"We never truly know how to appreciate something until we have lost it forever."

Nuclearbass
Member
Posts: 58
Joined: Tue 22 Nov , 2011 5:22 pm
Contact:

Re: BallisticPro changelogs.

Post by Nuclearbass » Mon 09 Jan , 2012 11:35 pm

:? he was more accurate before it seems

User avatar
Calypto
Posts: 1879
Joined: Tue 27 Dec , 2011 6:24 am
Location: New York State
Contact:

Re: BallisticPro changelogs.

Post by Calypto » Tue 10 Jan , 2012 4:15 am

Nova and Dark are fine as they are except.... where the fuck are the sights

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Sat 14 Jan , 2012 4:21 am

Freon

Healing grants double the points of damage

Main weapon melee attacks

Damage up to 120 from 100

Pineapple grenades

Ammo up to 3 from 2

FP7 grenades

Ammo up to 2 from 1

XM84 grenades

Ammo up to 2 from 1

M58 grenades

Ammo up to 3 from 2

A42 Skrith Pistol

Ammo regen is faster

SKAS-21

Has proper starting ammo
Tribarrel fire is more powerful

Staves

More accurate

MRDR-88

More accurate
Now works on same range atten system as other SMGs

SAR12

Adjusted recoil settings (was far too good when put into stock mode)

User avatar
Calypto
Posts: 1879
Joined: Tue 27 Dec , 2011 6:24 am
Location: New York State
Contact:

Re: BallisticPro changelogs.

Post by Calypto » Sun 15 Jan , 2012 6:05 am

Azarael wrote:Freon

M58 grenades

Ammo up to 3 from 2

Excellent gun the m58 is

Also,
Azarace wrote:Main weapon melee attacks

Damage up to 120 from 100
Seems like we have no need for melee weapons anymore, as our M763 Rifles are just as good as an x4 or katana

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Mon 16 Jan , 2012 5:27 am

R9 Ranger Rifle

This weapon and any others which use BallisticProScopeFire no longer suffer the wobbling weapon issue

M763 Shotgun

Nerfed damage from 142 to 110

SKAS Shotgun

Manual mode has increased power
Base damage of Automatic mode up to 84 from 70

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Tue 17 Jan , 2012 1:20 am

Iron sights

- when the player has transitioned into iron sights, the point of aim will now be at where the crosshair was aiming (i.e. where the player was looking) rather than where the physical weapon was pointing at the time.

- when transitioning into sights, the idle animation blends back to its first frame over the course of the raise. This prevents the jarring snap of the default code as the animation is simply snapped back to its initial frame as soon as the raise is done, which also causes the weapon to jump into position. In other words it is perfectly smooth now.

So now iron sight transitions should be perfect. Not many bugs left now.

A49 Skrith Blaster

Uses V9.2 coding

Nardaq_NL
Posts: 232
Joined: Sun 14 Mar , 2010 7:31 pm
Contact:

Re: BallisticPro changelogs.

Post by Nardaq_NL » Tue 17 Jan , 2012 7:50 am

Azarael wrote:[...]

M763 Shotgun

Nerfed damage from 142 to 110
what...the....fail...

dude 142dmg @ 2CM distance, its about 10 @ 10mtr

all hail close range u pussys

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: BallisticPro changelogs.

Post by iRobot » Tue 17 Jan , 2012 10:10 am

The M763 nerf is a non issue really.. was using it fine yesterday.

7 shots is usually enough to take 1-2 people down before reloading unless you're loosely aiming. Even then you have the melee secondary which does more damage than the primary now, should you be close.

Locked

Who is online

Users browsing this forum: Semrush [Bot] and 1 guest