
BallisticPro Changelogs
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Re: BallisticPro changelogs.
Hey, you promised me a "better aim" for christmas ! i still don't have it 

- giZmo
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Re: BallisticPro changelogs.
So you already had your christmas presentAzarael wrote:Changelog from 23.12.2011
Nova Staff, Dark Star
Even more accurate.
BORT-85
Reduced damage values slightly for grenade and significantly for flare, as it's hip accurate and causes view obstruction with flames.
Shotguns
Hipfire spread increases by 3x compared to aimed. This should now properly be reflected in weaponfire, too.
R9 Ranger Rifle
Stronger zoom.
Redwood 6000
Stronger zoom.

"We never truly know how to appreciate something until we have lost it forever."
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Re: BallisticPro changelogs.

- Calypto
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Re: BallisticPro changelogs.
Nova and Dark are fine as they are except.... where the fuck are the sights
- Azarael
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Re: BallisticPro changelogs.
Freon
Healing grants double the points of damage
Main weapon melee attacks
Damage up to 120 from 100
Pineapple grenades
Ammo up to 3 from 2
FP7 grenades
Ammo up to 2 from 1
XM84 grenades
Ammo up to 2 from 1
M58 grenades
Ammo up to 3 from 2
A42 Skrith Pistol
Ammo regen is faster
SKAS-21
Has proper starting ammo
Tribarrel fire is more powerful
Staves
More accurate
MRDR-88
More accurate
Now works on same range atten system as other SMGs
SAR12
Adjusted recoil settings (was far too good when put into stock mode)
Healing grants double the points of damage
Main weapon melee attacks
Damage up to 120 from 100
Pineapple grenades
Ammo up to 3 from 2
FP7 grenades
Ammo up to 2 from 1
XM84 grenades
Ammo up to 2 from 1
M58 grenades
Ammo up to 3 from 2
A42 Skrith Pistol
Ammo regen is faster
SKAS-21
Has proper starting ammo
Tribarrel fire is more powerful
Staves
More accurate
MRDR-88
More accurate
Now works on same range atten system as other SMGs
SAR12
Adjusted recoil settings (was far too good when put into stock mode)
- Calypto
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Re: BallisticPro changelogs.
Azarael wrote:Freon
M58 grenades
Ammo up to 3 from 2
Excellent gun the m58 is
Also,
Seems like we have no need for melee weapons anymore, as our M763 Rifles are just as good as an x4 or katanaAzarace wrote:Main weapon melee attacks
Damage up to 120 from 100
- Azarael
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Re: BallisticPro changelogs.
R9 Ranger Rifle
This weapon and any others which use BallisticProScopeFire no longer suffer the wobbling weapon issue
M763 Shotgun
Nerfed damage from 142 to 110
SKAS Shotgun
Manual mode has increased power
Base damage of Automatic mode up to 84 from 70
This weapon and any others which use BallisticProScopeFire no longer suffer the wobbling weapon issue
M763 Shotgun
Nerfed damage from 142 to 110
SKAS Shotgun
Manual mode has increased power
Base damage of Automatic mode up to 84 from 70
- Azarael
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Re: BallisticPro changelogs.
Iron sights
- when the player has transitioned into iron sights, the point of aim will now be at where the crosshair was aiming (i.e. where the player was looking) rather than where the physical weapon was pointing at the time.
- when transitioning into sights, the idle animation blends back to its first frame over the course of the raise. This prevents the jarring snap of the default code as the animation is simply snapped back to its initial frame as soon as the raise is done, which also causes the weapon to jump into position. In other words it is perfectly smooth now.
So now iron sight transitions should be perfect. Not many bugs left now.
A49 Skrith Blaster
Uses V9.2 coding
- when the player has transitioned into iron sights, the point of aim will now be at where the crosshair was aiming (i.e. where the player was looking) rather than where the physical weapon was pointing at the time.
- when transitioning into sights, the idle animation blends back to its first frame over the course of the raise. This prevents the jarring snap of the default code as the animation is simply snapped back to its initial frame as soon as the raise is done, which also causes the weapon to jump into position. In other words it is perfectly smooth now.
So now iron sight transitions should be perfect. Not many bugs left now.
A49 Skrith Blaster
Uses V9.2 coding
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Re: BallisticPro changelogs.
what...the....fail...Azarael wrote:[...]
M763 Shotgun
Nerfed damage from 142 to 110
dude 142dmg @ 2CM distance, its about 10 @ 10mtr
all hail close range u pussys
- iRobot
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Re: BallisticPro changelogs.
The M763 nerf is a non issue really.. was using it fine yesterday.
7 shots is usually enough to take 1-2 people down before reloading unless you're loosely aiming. Even then you have the melee secondary which does more damage than the primary now, should you be close.
7 shots is usually enough to take 1-2 people down before reloading unless you're loosely aiming. Even then you have the melee secondary which does more damage than the primary now, should you be close.
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