Unwheel

Discuss matters related to LDG or UT2004 which aren't specific to any server.
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Calypto
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Unwheel

Post by Calypto » Sat 14 Jan , 2012 3:53 am

Racing server + unwheel = quick fresh batch players

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Mecha
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Re: Unwheel

Post by Mecha » Sat 14 Jan , 2012 6:22 pm

I think 85,36% of the gamers in the server would say this:

"omg what is this i dont hav weps this sux i wanna kill kill kill"

We have unarmed scorps already :P
↑ ↓ A A B ← → A B ↑ A ↓ → → ← B ↑ ← A → B ← → A ← ↑ A ↓ A → ← B Select

I did it. Can you?

iZumo
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Re: Unwheel

Post by iZumo » Sat 14 Jan , 2012 6:49 pm

There primarilly were problems with UnWheel physics. Even though with my fixes from NitroVehicles, the experience was much better, but still not enough I'd say. Also many models would need fixing.

Lastly I don't have time for this right now or anytime soon, unfortunately.

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Socio
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Re: Unwheel

Post by Socio » Sat 14 Jan , 2012 7:43 pm

We already tried running UnWheel in the past on server#2. It was empty 95% of the time, since #1 race players didnt want to play a proper racing mod for UT2004.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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Azarael
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Re: Unwheel

Post by Azarael » Sat 14 Jan , 2012 9:19 pm

The real reasons UnWheel failed:

1) Bad physics (Solved via subbing scorps in over their vehicles)
2) Per-map playercount limits
3) Failed redirection

At a later date, UnWheel could be made to work in some way.

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Calypto
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Re: Unwheel

Post by Calypto » Sun 15 Jan , 2012 2:58 am

Unwheel 2 came out not too long ago

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