Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Vanico
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Re: Ballistic Bro Changelogs Discussion

Post by Vanico » Fri 01 Nov , 2013 6:54 pm

[offtopic]
iRobot wrote:Unnecessary comment. - iRobot 2013 #elixir
[/offtopic]

Capaco
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Re: Ballistic Bro Changelogs Discussion

Post by Capaco » Mon 11 Nov , 2013 9:46 am

"Nerfed knives, buffed defib shielding by a factor of two." Azarael

That means, its easier ( than it is already) to run away with shield from defibs? Or do u mean anything else?

i first read nerfed defibs...but buffed? .=

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Re: Ballistic Bro Changelogs Discussion

Post by pupimassa » Mon 11 Nov , 2013 12:03 pm

Does that mean 4 hits needed to kill full hp player with x3 or x8? Aren't u afraid it leads some players to spam their knives more than before by clicking more/holding the click?

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 11 Nov , 2013 12:11 pm

Now that knives have been dealt with (I assume the change is reliable - I do not know what was changed), the next target should be the Nanoblade.

There should not be any weapon in the game that oneshots people at full health, with the exception on the LAW and maybe a railgun head shot. Getting one-shotted from full HP is just frustrating and does not take any skill for the user to do (Sprint and left click)

Charged melee is arguably fine...as you're not just running forward spamming a button, but I'd still prefer if it didn't one shot.

Defib shield gets a no from me. That's in the top 3 for most confusing change and really nonsensical. Other than the knife users (only 3-4 players whoring it), defibs are still clearly the most used and the shield was fine.

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Skaldy
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Re: Ballistic Bro Changelogs Discussion

Post by Skaldy » Mon 11 Nov , 2013 12:50 pm

So what's the minus 1000 I keep seeing? Longhorn direct head contact or something?

Where oneshots exist they should definitely be headshots only, imho. And probably KS2 only.

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Re: Ballistic Bro Changelogs Discussion

Post by Capaco » Mon 11 Nov , 2013 1:51 pm

Skaldy wrote:So what's the minus 1000 I keep seeing? Longhorn direct head contact or something?

Where oneshots exist they should definitely be headshots only, imho. And probably KS2 only.

Must be sth like, camping ( like afk) or during overtime the last 5 hp u lose

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Mon 11 Nov , 2013 1:58 pm

The defibs received a number of misdirected nerfs during the infinite shield days.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 11 Nov , 2013 2:11 pm

..and since those days the shield has been used many a time effectively. If you want it to be such a potent shield, then give it a movement penalty like riot shield.

Riot shield:
-Obscures View
-Slows Movement
-Low damage
-Enemy damage permeates shield
-Doesn't block energy weapons or anything with splash
+Doesn't expire charge


Defib shield:
-Expires charge
+No movement penalty
+No oscured view
+Good damage potential
+Healing potential
+Fully blocks damage

Seeing a lot of -'s on the Riot Shield and a lot of +'s on the Defibs. Buffing the gloves is fucking lunacy.

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Calypto
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Re: Ballistic Bro Changelogs Discussion

Post by Calypto » Mon 11 Nov , 2013 8:16 pm

I agree, I see many players using the defibs as a shield and alt fire as an effective melee which can knock players back and have a chance of killing them, all which the shield can not do.

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Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Tue 12 Nov , 2013 5:29 am

I would agree here as well given iRobot's description.

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