Ballistic Bro Changelogs Discussion
- iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
- Contact:
Re: Ballistic Bro Changelogs Discussion
Do you have the barrel facing the enemy?
- Butcher
- V.I.P. Member
- Posts: 893
- Joined: Sat 15 Sep , 2012 1:31 pm
- Location: Germany
- Contact:
Re: Ballistic Bro Changelogs Discussion
Well, the SRS 900 is quite un-accurate for a sniper, but the first shot always hit where you aim. I tend to Shoot with this weapon to the feet or crouch of the opponent, and the recoil tends to go a bit more up than sideways, so you may hit couple of shots. I use it without the suppressor (after the suppressor nerfing) because the gain of accuracy is not more efficient than the gain of damage without it. It is important to, shoot max 2-3 bullets and stop, else you don't hit anything. And you must crouch and aim with iron sights, adds 20-30% accuracy.Aberiu wrote:How do you use SRS900, by the way? This weapon is a mystery to me, I can't kill anyone with it
It is better to use the SRS-900 for moving targets pointing a just a bit ahead and following the movement. Not like sniping that you wait to the opponent to cross the hair to shoot. Also while shooting crouched you may walk sideways a bit adapting your aim softly because when you move the mouse the sensitivity does not allow you to really put the target in the middle of the cross hair. The zoom is very power full and the impact cone gets smaller as you zoom further, so at long distance try to zoom at max to have more accuracy. Remember to shoot 1 to 3 shots max and stop, else you will not hit anything. The suppressor will enhance the accuracy but lower the damage. As the current balance is better to use it without the suppressor when possible and when you don't mind to be spotted. Just avoid the finger stuck pressing the button specially in Auto. If you can't do single shots easy, I suggest to use the burst, but personally I find it more controllable with the auto and me pressing and releasing fast the mouse button.
"An BW match is a test of your skill against your opponents' luck." 

- Butcher
- V.I.P. Member
- Posts: 893
- Joined: Sat 15 Sep , 2012 1:31 pm
- Location: Germany
- Contact:
Re: Ballistic Bro Changelogs Discussion
Rymosrac wrote:Yeah, the firestorm is shit, though it's pretty well disguised shit.

"An BW match is a test of your skill against your opponents' luck." 

- Rymosrac
- Revolver Ocelot
- Posts: 138
- Joined: Thu 17 Oct , 2013 7:17 pm
- Contact:
Re: Ballistic Bro Changelogs Discussion
Personally, if I'm going to run the FS I'll do it on a map with some high ground at medium range I can use it from, like Deck17. One aimed burst followed immediately by an HE shell puts down about anyone that isn't overhealed, and if not a second HE or burst usually does the trick. Actually results in pretty respectable TTK without requiring perfect accuracy.
-
- Member
- Posts: 108
- Joined: Thu 04 Jul , 2013 8:09 pm
- Location: Czech republic
- Contact:
Re: Ballistic Bro Changelogs Discussion
gear slot. hell. choose one gadget from 3 which u hate less than the others. messes with the melee slot and binding is now wrecked. more shields and defibs, hell yeah thats what we need here - very bad change from my perspective, gear should have been mixed with nades instead sidearms with melee, mm?
- Butcher
- V.I.P. Member
- Posts: 893
- Joined: Sat 15 Sep , 2012 1:31 pm
- Location: Germany
- Contact:
Re: Ballistic Bro Changelogs Discussion
Thanks, this is good, I did not like the new melee status, was kind of useless. The fatigue effect was too pronounced, I had a couple of melee fights and the katana had advantage cause of its one swing use. As also X3 was then better suited.Azarael wrote:Advance notice of intended changes. Discuss in changelog thread.
Melee
Dramatically reduced the damage and fatigue of melee flurry strikes.
Melee weapons regain their speed bonus.
Melee weapons move back to the first slot.
If someone kills you repeatedly with any weapon they will complain... Shotguns are supposed to be effective at short range, as also melee. I think the balance was quite ok before the melee nerf. It is important not to allow a 1 shot 1 kill weapon, that's OP as M290 or nano.Azarael wrote: Shotguns are being complained about a lot and there is no viable counter. Charging with melee should be a viable tactic to threaten close-range shotgunning with melee's weapon displacement effect.
Shotguns are not OP in damage, SK410 is OP because of operation (as I already said)... and m783 is just the second best option... but who uses the others now?
Thankx, this is great...Azarael wrote: Sidearms
All sidearms except the AM67 move back to the Sidearm slot.
In their current location, I'm unable to gauge the balance of dual wield at all.
Is boring when any weapon allows the shitter abuse, now is the turn of Akeron... maybe you shall allow to snipe the rockets, if is in secondary mode, inflict direct hit damage to the shooter. If in primary mode, to cause radio damage where the explosion takes place.Azarael wrote: MOA-C Chaff Grenade
Spreads actual chaff (not just smoke) in a wide radius. Chaff will confuse Akeron rockets, causing them to veer and disconnect from the launcher.
The post-buff Akeron is single-handedly ruining a lot of long-range maps.
"An BW match is a test of your skill against your opponents' luck." 

- Satin
- Disappeared Administrator
- Posts: 578
- Joined: Sat 15 Dec , 2012 12:07 pm
- Location: UK
- Contact:
Re: Ballistic Bro Changelogs Discussion
Interesting, you can shoot redeemers down, can you shoot an akaron in flight? (maybe slow it down a tad)
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Ballistic Bro Changelogs Discussion
You can, but it's hard to do. I've reduced the speed of guided rockets.
- iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
- Contact:
Re: Ballistic Bro Changelogs Discussion
Reducing the speed is a buff. The weakness of the guided mode is the turning circle and the handling. Lower speed negates this.


- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Ballistic Bro Changelogs Discussion
Makes the rockets easier to hit with longer travel time before they do hit. Excellent work, Azarael!
Who is online
Users browsing this forum: No registered users and 1 guest