Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Fri 04 Jul , 2014 11:27 am

Do you have the barrel facing the enemy?

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Fri 04 Jul , 2014 3:10 pm

Aberiu wrote:How do you use SRS900, by the way? This weapon is a mystery to me, I can't kill anyone with it :)
Well, the SRS 900 is quite un-accurate for a sniper, but the first shot always hit where you aim. I tend to Shoot with this weapon to the feet or crouch of the opponent, and the recoil tends to go a bit more up than sideways, so you may hit couple of shots. I use it without the suppressor (after the suppressor nerfing) because the gain of accuracy is not more efficient than the gain of damage without it. It is important to, shoot max 2-3 bullets and stop, else you don't hit anything. And you must crouch and aim with iron sights, adds 20-30% accuracy.
It is better to use the SRS-900 for moving targets pointing a just a bit ahead and following the movement. Not like sniping that you wait to the opponent to cross the hair to shoot. Also while shooting crouched you may walk sideways a bit adapting your aim softly because when you move the mouse the sensitivity does not allow you to really put the target in the middle of the cross hair. The zoom is very power full and the impact cone gets smaller as you zoom further, so at long distance try to zoom at max to have more accuracy. Remember to shoot 1 to 3 shots max and stop, else you will not hit anything. The suppressor will enhance the accuracy but lower the damage. As the current balance is better to use it without the suppressor when possible and when you don't mind to be spotted. Just avoid the finger stuck pressing the button specially in Auto. If you can't do single shots easy, I suggest to use the burst, but personally I find it more controllable with the auto and me pressing and releasing fast the mouse button.
"An BW match is a test of your skill against your opponents' luck." :)

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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Fri 04 Jul , 2014 3:20 pm

Rymosrac wrote:Yeah, the firestorm is shit, though it's pretty well disguised shit.
troll2
"An BW match is a test of your skill against your opponents' luck." :)

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Rymosrac
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Re: Ballistic Bro Changelogs Discussion

Post by Rymosrac » Fri 04 Jul , 2014 3:25 pm

Personally, if I'm going to run the FS I'll do it on a map with some high ground at medium range I can use it from, like Deck17. One aimed burst followed immediately by an HE shell puts down about anyone that isn't overhealed, and if not a second HE or burst usually does the trick. Actually results in pretty respectable TTK without requiring perfect accuracy.

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Re: Ballistic Bro Changelogs Discussion

Post by pupimassa » Tue 08 Jul , 2014 12:42 pm

gear slot. hell. choose one gadget from 3 which u hate less than the others. messes with the melee slot and binding is now wrecked. more shields and defibs, hell yeah thats what we need here - very bad change from my perspective, gear should have been mixed with nades instead sidearms with melee, mm?

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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Tue 08 Jul , 2014 5:52 pm

Azarael wrote:Advance notice of intended changes. Discuss in changelog thread.

Melee
Dramatically reduced the damage and fatigue of melee flurry strikes.
Melee weapons regain their speed bonus.
Melee weapons move back to the first slot.
Thanks, this is good, I did not like the new melee status, was kind of useless. The fatigue effect was too pronounced, I had a couple of melee fights and the katana had advantage cause of its one swing use. As also X3 was then better suited.
Azarael wrote: Shotguns are being complained about a lot and there is no viable counter. Charging with melee should be a viable tactic to threaten close-range shotgunning with melee's weapon displacement effect.
If someone kills you repeatedly with any weapon they will complain... Shotguns are supposed to be effective at short range, as also melee. I think the balance was quite ok before the melee nerf. It is important not to allow a 1 shot 1 kill weapon, that's OP as M290 or nano.
Shotguns are not OP in damage, SK410 is OP because of operation (as I already said)... and m783 is just the second best option... but who uses the others now?
Azarael wrote: Sidearms
All sidearms except the AM67 move back to the Sidearm slot.

In their current location, I'm unable to gauge the balance of dual wield at all.
Thankx, this is great...
Azarael wrote: MOA-C Chaff Grenade
Spreads actual chaff (not just smoke) in a wide radius. Chaff will confuse Akeron rockets, causing them to veer and disconnect from the launcher.

The post-buff Akeron is single-handedly ruining a lot of long-range maps.
Is boring when any weapon allows the shitter abuse, now is the turn of Akeron... maybe you shall allow to snipe the rockets, if is in secondary mode, inflict direct hit damage to the shooter. If in primary mode, to cause radio damage where the explosion takes place.
"An BW match is a test of your skill against your opponents' luck." :)

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Satin
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Re: Ballistic Bro Changelogs Discussion

Post by Satin » Tue 08 Jul , 2014 5:55 pm

Interesting, you can shoot redeemers down, can you shoot an akaron in flight? (maybe slow it down a tad)
Image

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Tue 08 Jul , 2014 6:03 pm

You can, but it's hard to do. I've reduced the speed of guided rockets.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Tue 08 Jul , 2014 6:04 pm

Reducing the speed is a buff. The weakness of the guided mode is the turning circle and the handling. Lower speed negates this.

facepalm

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Tue 08 Jul , 2014 7:04 pm

Makes the rockets easier to hit with longer travel time before they do hit. Excellent work, Azarael!

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