Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 04 Feb , 2015 4:26 pm

Plenty of other viable weaponry in the list.

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Definitelynotjay
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Re: Ballistic Bro Changelogs Discussion

Post by Definitelynotjay » Wed 04 Feb , 2015 5:19 pm

Azarael wrote:I'm sorry, but I don't have the motivation to fix its issues.
Maybe this will help?
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You see a mouse trap, I see free cheese and a fucking challenge.
They will try to kill you. Kill them back.

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Mecha
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Re: Ballistic Bro Changelogs Discussion

Post by Mecha » Sun 15 Feb , 2015 3:07 pm

[color=#FF8000]King Harkinian[/color] wrote:General
  • Added support for player transparency

R9 Ranger Rifle
  • Converted to scope/sights version. Regular sights key brings up RDS, weapon special key brings up scope.
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C-could it be? Is it what I am thinking?
↑ ↓ A A B ← → A B ↑ A ↓ → → ← B ↑ ← A → B ← → A ← ↑ A ↓ A → ← B Select

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Sun 15 Feb , 2015 3:09 pm

It's the groundwork for multiple stealth weapons.

iZumo
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Re: Ballistic Bro Changelogs Discussion

Post by iZumo » Sun 15 Feb , 2015 3:49 pm

B-but invis combo was removed because of lame usage. D=

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Mecha
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Re: Ballistic Bro Changelogs Discussion

Post by Mecha » Sun 15 Feb , 2015 4:00 pm

Izumo wrote:B-but invis combo was removed because of lame usage. D=
It did. Then the idea of having balanced invis was floating a year ago (when bombom was still around). Text in the attachment contains an attempt to that. Until then...

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Attachments
LB-299-792XX Invisibility System.txt
(3.97 KiB) Downloaded 175 times
↑ ↓ A A B ← → A B ↑ A ↓ → → ← B ↑ ← A → B ← → A ← ↑ A ↓ A → ← B Select

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Skaldy
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Re: Ballistic Bro Changelogs Discussion

Post by Skaldy » Sun 15 Feb , 2015 6:41 pm

Interesting.

Toxikk (currently under Steam Early Access beta) has a key for chargeable & temporary (3 second) invisibility until weapon usage/switch. It's quite useful when you get the hang of it although, like sprint/sights/feign, it's just another thing that makes those with poor dexterity struggle to compete. Ah well. :)

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Sun 15 Feb , 2015 6:42 pm

We're looking at both passive and active mechanisms.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 16 Feb , 2015 11:18 am

Everyone gonna use it.

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Re: Ballistic Bro Changelogs Discussion

Post by Capaco » Fri 27 Feb , 2015 12:02 am

1) Nerf all melee damage with weapons by 50%, easy farming.
2) more hip spread/recoil with AK, the hip is too easy compared to its damage it does.

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